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Doom eternal platforms10/23/2023 ![]() The player can dive right into the expansion at any point without ever touching the main game, though doing so is inadvisable. The Ancient Gods – Part Onecan be selected to play at any time. Getting Doom Eternal on this platform and running as smooth as it does is impressive, but ultimately the hardware limitations make this a title best enjoyed on other platforms. Doom Eternal on Switch is good and as someone who values gameplay performance over graphics, Panic Button chose wisely in what concessions they made to make Doom Eternal run on Switch. Like many Switch ports, this is only recommended for this platform if portability is important or Switch is your only console. The Joy-Con controls for whatever reason don’t feel as tight and concise as controllers on other platforms. ![]() The flipside to using handheld mode is there’s a lot of small text in Doom Eternal during tutorials and while the graphics look better in handheld mode, the UI is optimized for the big screen. 4K resolution and 60 frames per second are not possible, but the downgrade apparently saved the game from suffering major technical hiccups. Graphic quality taking a hit is fine, however, because the gameplay itself actually runs smooth on the Switch. On the smaller screen in handheld mode the loss of detail is much less apparent, but the downgrades are glaring playing it in docked mode, especially during cutscenes. The grandeur of the visuals had to be toned down to accommodate the weaker hardware. ![]() Concessions had to be made, as is the case with every game that is ported to Switch. Panic Button should be commended on the seemingly impossible task of porting the action-packed visual spectacle of Doom Eternal to Switch. The same can apply to its first expansion The Ancient Gods – Part One. There’s no denying that out of the available platforms the Switch version is clearly weakest, but that doesn’t mean it’s a bad game, just not the ideal way to experience it. Doom Eternal falls into this this category. Oftentimes this results in the Switch version being the worst version of a game (but still a good game) and the portability factor can offset some of the other technical shortcomings. Getting games that were originally on more powerful platforms to run on Nintendo’s hybrid handheld platform does require making certain concessions, though. Not long after Nintendo released the Switch, publishers quickly realized it was a great platform to eventually send just about every game.
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